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1.60
Changes from 1.51:
Levels:
- Added official level & song: Electroman Adventures
- Added official level & song: Clubstep, the first official Demon level
- Added Secret Coins, their respective statistic and leaderboards now display them. Every official level was retroactively updated to add 3 secret coins each
- Removed 3 floating blocks after Back on Track ship section
- Added Map Packs and their respective statistic
- Added infoboxes for official & online levels, which show your attempt count, jump count, normal mode percentage and practice mode percentage
- Added Auto difficulty
Objects
- Added fading "invisible" objects
- Added fake spikes
- Added new jagged spike set
- Added pulsing square, triangle and X
- Added 2 new tilesets
- Added 2 new outline saws and respective saw decorations
- Added the breakable block
- Added tiny versions of the default block and slab
- Added 2 new types of blade-like decoration pieces
- Added water decoration
- Object limit was increased from 6000 to 8000
- Added Tint Ground checkbox to BG Color Trigger
Achievements & Icons:
- Overhauled icon kit menu. Now there are 4 tabs for each gamemode, and secret coins are displayed
- Achievements menu is now paginated.
- Added new achievements for beating Electroman Adventures in practice & normal mode
- Added new achievements for beating Clubstep in practice & normal mode
- Added new achievements for getting 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 secret coins
- Added new achievements for beating 1 and 5 Map Packs
- Attempt achievements have been renamed. 100: "U can do it!" -> "Trial and error"; 500: "Trial and error" -> "Crash Tester"; 2000: "Crash Tester" -> "You Shall Not Pass!"
Gameplay:
- Gamemode portal textures have been altered. The dots are now larger
- Orb clicks now count as jumps
- Added a cap on the amount of gravity overlays that can be displayed
- The non-existent object ID crash now shows a path that stars with /Users/Robert instead of /Users/Dennerstahl
- Respawning from a checkpoint mid-color trigger fade now no longer applies the final color instantly. The correct color at that position is applied instead
- Size portal pulses are now opaque
- Glow of objects such as spikes is no longer layered below transparent black objects such as the decorative grid block
- [BUGFIX] Fixed a bug which allowed you to clip through saws when going through a mirror portal
- [BUGFIX] Fixed an attempt farm bug where you can place a start position inside of a spike and repeatedly hit the restart button to die faster
- [BUGFIX] Fixed objects less than 4 grid spaces away from the start being invisible
Menus:
- Added Top Week leaderboard
- Info box in Creator Leaderboard now mentions that featured levels give 2 CP
- Added Low Detail Mode to options menu
- Theory of Everything soundtrack link no longer goes to http://www.robtopgames.com/theoryofeverything, goes to the Newgrounds upload instead
- The endscreen now has the editor button for local levels
- Added informational popups when clicking the Rate Stars and Rate Difficulty buttons for the first time
- Trying to play a level with no level string now makes the play button turn into a throbber for a split second (trying to update the level) instead of opening an empty level
- Deleting levels from saved no longer fully erases the level from your save file, instead only removing the level string and setting k35 to true (which makes the level not show up in the saved levels folder)
- UFOs now appear on the title screen
Editor:
- Added "Delete Start Pos" to the Delete tab
- Level's object count is now displayed at the top left of the editor pause menu
- Added portal bounds preview checkbox
- BPM guidelines are now off by default
- You can no longer move objects to the left of the starting area
- There is now a bug where CCLocalLevels.dat won't save upon creating, renaming, verifying or uploading a level
- The slider at the top is now set properly based on zoom and camera position upon entering the editor
- [BUGFIX] Fixed the Flip Horizontally button flipping an object vertically (and vice versa) if it was rotated 90 degrees
Not-in-game content
- Manifest version changed from 13 to 14
- Game version changed from 6 to 7
- Save file binaryVersion changed from 6 to 7
- Removed unused Boomlings leftover CCGameStore.dat file
- Partially removed promo system
- Added close button to Set Featured menu
- Added green arrows to Set Featured menu, which change the value by 10
- Default value in Set Featured menu was changed from 20 to 100
- Added RobTop-only Level Replay system. This system was most likely used for the Clubstep v2 video on RobTop's YouTube channel
- Added unused RobTop-only Star Award button
- Removed 109 CCLog calls from 1.51 (180 -> 71)
- Object coordinates are now stored as floating point numbers instead of integers
- Removed textures for the unlisted objects related to the 1.3 wavy slabs
- When submitting your stats to the leaderboards, instead of sending your icon and ship, sends only your icon type and icon ID of that icon type instead
Credits:
- qn2h
- RandomB