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1.70
Changes from 1.60:
Main Levels:
- Added new main level & song Electrodynamix
- Electroman Adventures was updated to add brick blocks above the first ship transition
- Electroman Adventures difficulty was increased from Harder to Insane (however, if you update from 1.6, the difficulty will not change in this version)
- Clubstep now counts as a demon in your stats
Objects:
- Added speed portals
- Added C-Obj color trigger
- Added 5 colorable tilesets
- Added colorable spikes, slab, mini block and mini slab
- Added new rounded saw decoration
- Added 4 connector decorations
- Added LBG deco blocks based on the new tilesets
- Added individual bricks in 3 variations: Black, C-Obj (solid), LBG
- Added pulsing donut shape
- Added start and end objects for wavy ground spike
Achievements & Icons:
- Added trail section to icon kit. This update introduces the rainbow trail, awarded for beating 10 map packs
- Added achievements for beating Electrodynamix in practice and normal mode
- Added achievements for 20 and 30 demons
- Added achievements for 55, 60, 65, 70, 75 and 80 secret coins
- Added achievements for 10, 15 and 20 map packs
- Added achievements for completing 50 and 100 user created levels
- Added achievement for jumping 50000 times
- Added achievement for doing 10000 attempts
Universal:
- Updated the Cocos2dx engine from cocos2d-2.0-rc2-x-2.0.1 to 2.2.3. Due to this, sprites are now rendered differently, which makes them higher quality looking and slightly smaller. This also fixes visible overlap between square tiles
- Every texture now has extra 1 pixel padding in the spreadsheet
Gameplay:
- Pad activation effect is now colored properly for blue and pink pads, whereas before they were all yellow
- Pad activation effect is now centered properly on the pad
- Portals now light up when activated
- Non-gravity portals no longer have a blue/yellow circle effect when switching gravity. This is most noticeable in the ball portal: it has the circle effect when tapping with the ball
- UFO portal now emits an orange circle upon activation instead of a pink one
- Ground textures are now rendered smaller
- The ground is now properly shaded (possibly as a result of the previous change)
- Custom levels can no longer have secret coins in them
- Particles have been made less laggy
- If you pause and unpause while holding, you will no longer be holding
- Orbs now have the circular pulse colored the same color as the orb
- [BUGFIX] Orb pulse no longer becomes harder to see on darker backgrounds. Also, it's no longer affected by portals
- [BUGFIX] LBG objects no longer disappear on gray/white background colors
- [BUGFIX] The trail can no longer get detached from the player while going into the end wall
Menus:
- Added info button to level description/comment menu, which lets you view the upload date and last update date of the level
- Added level reporting functionality
- Added the ability to copy online levels and local levels. Upon uploading a level, you have the option to decide if the level is allowed for copy, and if so, the 4-6 digit password needed to copy it
- Added the ability to delete your levels
- Added advanced search options (and the button that clears them): Uncompleted, Featured and filtering to a specific song
- Added My Online Levels button to local levels menu
- Added Restore button to Settings, which was meant to load your save data, such as completed rated levels
- User's levels are now labeled as [Player]s Levels instead of Online Levels. Your own levels are labeled "My Online Levels"
- Featured tab now has the "Featured Levels" label instead of the generic "Online Levels" label
- Added Load Comments button to comments
- Comments left by the level's creator are now yellow
- Title screen background & ground textures are based on the last level you played
- Destroyed users are now called - instead of Unknown
- [BUGFIX] Pusab font kerning is now more consistent
- [BUGFIX] Fixed a crash that went as follows: Open any popup, hold down any button, drag your finger away from the button and press the phone's back button
Editor:
- Added 3 new backgrounds & grounds
- Reworked the options menu. It now lets you set the background and ground type, starting line/obj/obj2 color, as well as your starting speed, gamemode, background, ground, and whether you start as mini or not
- Split all the objects into 9 tabs
- Added Player Color 1 & Player Color 2 options to all the color selection menus
- Added Blending option to C-Obj exclusively
- Changed object limit from 8000 to 10000
- Pressing either arrow in the Edit tab now sends you to the other page
- The default color in color triggers is now #FFFFFF (255, 255, 255) instead of #F4FFFF (244, 255, 255)
- Pressing the back button in the editor now opens the pause menu
- The editor now ends at x=45000 as opposed to x=30000 due to the addition of speed portals
- Holding down the color picker and dragging your finger outside of the color wheel now completely stops the color picker
- Changed default camera position from -270, 31 to -270, 51
- [BUGFIX] The bug where CCLocalLevels.dat won't save upon creating, renaming, verifying or uploading a level has been fixed
Not-in-game content
- Manifest version changed from 16 to 17
- Game version changed from 7 to 10
- Save file binaryVersion changed from 7 to 10
- libgame.so has been renamed to libcocos2dcpp.so
- Main levels are now stored in the LevelData.plist file instead of being hardcoded
- Renamed unused setGJStars.php endpoint to setGJStarsAdmin.php
- Renamed unused setGJFeatured.php endpoint to setGJFeaturedAdmin.php
- Object textures and menu textures have been split into separate spritesheets
Credits:
- Cvolton