Home Gallery Mirrors Resources Versions Discord Server

1.80

Changes from 1.71:

Main Levels:

- Added new main level & song Hexagon Force

Universal:

- The game no longer supports Android 2.2.x (Froyo). The minimum supported version is now 2.3.3 (Gingerbread)

Objects:

- Added dual portals
- Added slopes, some slope corners and their respective object tab. Slopes come in 2 varieties: the 45 degree angle slope and the 26.6 degree angle slope. There are 15 sets of slopes based on existing tilesets
- Added outline blocks and their respective object tab
- Added 2 new tilesets, the first ones without outlines
- Added new saw type
- Added hexagonal saw decoration
- Added 3 glow pieces
- Added more ground spike decoration
- Added separate chain base and singular chain link as objects
- Added triangular connector pieces
- Added another type of connector pieces in 2 color variations, black and colored
- Added C-Obj variants of bush decoration
- Added another type of saw decoration that I have no idea how to name tbh
- Added tiny spikes for all spike types but the jagged type
- Added 2 types of sloped ground spikes
- Added new wavy ground spike variant
- Added variations of the 2 old ground spike variants without glow at the bottom
- Added large pulsing circle, square and hollow square
- Added pulsing arrow without handle and chevron arrow
- Relisted the "bug objects" that are related to 1.3 wavy slabs and have been in the game since Lite 1.3

Achievements & Icons:

- Added info button to the Icon Kit, which displays your User ID
- Added achievements for beating Hexagon Force in normal & practice mode
- Added achievements for destroying 1, 50 and 200 players on the title screen
- Added achievement for 85 & 90 secret coins
- Added achievements for 25 map packs
- Added achievements for completing 200, 300 and 500 user created levels

Gameplay:

- The player now snaps up to blocks instantly. This introduces the bug where the ship can go below the ground
- Cube rotation now has easing when landing instead of snapping instantly
- Attempt count was moved lower. It also no longer moves upwards on attempt 2 of a level with a non-cube starter gamemode
- The ball no longer dies when bounced into a ceiling by a pad or orb
- The gravity-changing overlay image has been replaced with a programmatic effect
- The Ship & UFO gamemode now use real ground textures instead of rectangles
- When the Ball gamemode goes into the end screen, the bottom ground no longer moves up with the camera
- When the player's hitbox touches an orb, it now only emits 1 ring instead of 2
- The texture of the singular xStep tileset block has been rotated 90 degrees
- The Clutterfunk tileset is now visibly darker, and is evenly split in half, with the top left half being darker than the bottom right half
- The ship now properly handles hiding ground particles after going through a gravity portal
- The screen now shakes when the player dies
- The camera now properly moves downwards when switching from cube to ship/ball/UFO and then quickly switching back to cube
- The icon now flips midway through a mirror portal transition instead of at the end
- When going to the editor from the pause menu, all objects (and the player) now disappear

Menus:

- Added Original & 2-Player search filters
- Levels that are copied from other levels are now marked as such and there's a button to view the original level
- Added the ability to destroy players on the title screen
- Title screen background now slowly changes color according to the rainbow
- Title screen icons can now move at different speeds
- The Auto-Retry popup now makes the level name smaller if it is too long
- Added a cog button to the settings menu, which contains 3 new settings: Flip 2-Player Controls, Always Limit Controls and Increased Max Undo/Redo
- Added FAQ button to Support in Options
- Added the ability to search for a user's levels by typing u{user ID} in search
- Only 21 saved online levels keep their level string now instead of 51
- Passwords can now have up to 6 digits instead of only 4
- [BUGFIX] Fixed a bug where icons would stop appearing on the title screen after a few minutes

Editor:

- Added new hexagonal background and ground
- Added Free Rotate, Free Move and Snap to Grid
- Due to the aforementioned buttons, the Deselect button has been moved to the right and the zoom buttons have been moved to the left
- Selected objects are now rotated and flipped around the center of all selected objects instead of their own center
- The Delete tab has been overhauled. The Delete Selected & Delete Start Pos buttons now have an icon and there are 6 new buttons: Delete all objects of selected type, 4 delete filters (None, Static, Details, Selected) and info button for Delete Filters
- You are now able to zoom in & out by 2 more button presses than before
- Added the ability to playback the music in the editor
- Added the ability to playtest in the editor
- You can now scroll to the left of the starting line due to the 2 aforementioned features, however you still can't place objects there without using bugs
- Added 3 editor options to editor pause menu: Follow Player, Playtest Music and Ignore Damage
- Removed BPM button
- Changed object limit from 10000 to 12000
- The slider at the top now lets you go further in an empty level than before
- Added options to start positions, which lets you set your gamemode, speed, gravity and dual status. This also makes it so that start positions no longer rely on the starting gamemode, and ground/ceiling is now correctly set for all gamemodes
- You are now able to cycle between selecting different objects placed in the same spot
- Undo/redo buttons are now grayed out when nothing is left to undo/redo
- Decreased default undo limit from 100 to 25. Increasing the limit from options makes it around 315-350
- Non-solid black objects now always go behind other objects in the editor
- The undo/redo buttons can now affect object movement, object rotation and selections
- There is now a bug with undo/redo. When trying to place an object in a grid space that already has it, precisely one additional undo action will be added
- The visual limit of 16,384 objects in the level now only applies to on-screen objects
- Reverted the 1.70 behavior where holding down the color picker and dragging your finger outside of the color wheel would completely stop the color picker. It now works like it did previously
- Changed default camera position from -270, 51 to -240, 36
- Editor selection box now uses blending
- [BUGFIX] The Blending checkbox in the C-Obj trigger now actually works

Not-in-game content

- Manifest version changed from 18 to 19
- Game version changed from 10 to 11
- Save file binaryVersion changed from 11 to 12
- Updating your saved levels now sends a request to downloadGJLevel.php instead of updateGJLevel.php
- Added save file backups: CCGameManager.dat.bak and CCLocalLevels.dat.bak
- Added unlisted grass tileset
- Added unlisted default block-styled slope set
- Added 3 unlisted tiny grass decorations
- There's now an unused LevelData_bak.plist file in assets
- Objects with invalid object IDs are now skipped instead of crashing the game
- Added unused integer "bootups" key to CCGameManager.dat, which tracks how many times the game has been opened
- Added keyboard shortcuts for Mac
- Added unused PC/Mac-exclusive function PlatformToolbox::toggleFullScreen

Credits:

- Cvolton
- qn2h