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1.90
Changes from 1.811:
Main Levels:
- Added new main level & song Blast Processing
- Added new demon main level & song Theory of Everything 2, which has a requirement of 30 secret coins
- Stereo Madness was updated to nerf the last coin, notably removing the straight fly
- xStep was updated to add black blocks in the transition from first ball to first ship
- Theory of Everything was updated to fix a secret way near the end
- Adjusted main level difficulty faces. Updating from previous versions now properly changes them as well
Universal:
- The game now uses fmod as its audio engine instead of SimpleAudioEngine. This fixes a multitude of audio issues, such as music restarting from the beginning when playing from start position or pausing & unpausing. However, this also reduced the audio quality
- Added a user account system with the ability to store your save file in the cloud. Unregistered accounts are now green
- Added Everyplay support to Android
Objects:
- Added the wave portal
- Added 3D Line objects, as well as the 3DL color channel and its respective color trigger
- Added the cross tileset
- Added bare outline slope and slab variants
- Added grayscale tiles of various brightness, as well as their respective slopes, slabs and small versions. Also added a small checkered tile
- Added grey patterned tile pipe pieces
- Added invisible slope variants
- Added cog-type saws and colored saws
- Added color triggers for color channels 2-4, and C-Obj became the Col1 trigger
- Added non-solid versions of most existing slopes
- Added the square ground spike, its corner and its outline
- Added invisible versions of outline saws
Achievements & Icons:
- Icons are no longer centered in the icon kit. Cubes and colors are now paginated
- Added achievements for beating Blast Processing & Theory of Everything 2 in normal & practice mode
- Added an achievement for beating 40 demons
- Added achievements for getting 1500 & 2000 stars
- Added achievements for getting 95 & 100 secret coins
- Added achievement for beating 30 map packs
- Added achievement for beating 1000 user levels
- Added achievements for liking/disliking 100 & 1000 levels
- Added achievements for rating 100 & 1000 levels
- Changed the So close achievement to require dying at 95% on a main level instead of 99%, which was almost impossible to do
- Added the secret coin for scrolling the main levels 3 times
- Achievement sounds no longer pitch up when you get multiple of them in a row
Gameplay:
- The pulsing rod ball's position is now consistent and will not change regardless of if the rod is rotated/flipped or not
- The cube no longer rotates after exiting the level mid-air
- [BUGFIX] When going to the editor from the pause menu, all objects (and the player) no longer disappear
- [BUGFIX] Objects with a negative X value no longer crash the game
Menus:
- Added the infobox to the Coming Soon screen on the main level, which references the easter egg secret coin
- Added new length type Extra-Long
- Added No Star filter
- The Top 50 leaderboard is now Top 100
- Song search filter is no longer grayed out when not enabled and is instead completely invisible
- Added YouTube button to the title screen
- The gold Pusab font is now less orange, has a shadow and is now RGBA4444 instead of RGBA8888. It also now has some padding, which makes buttons appear larger
- You can now see the song of the level below the username of the author in the level browsing menu
- You can now see the song of the level in the LevelInfoLayer. This caused the 2 progress bars to be shrunk to fit the song display, and length/download count/like count have been moved to the right of the play button
- Added a global infobox to the online level menu, which explains the green/gold usernames and blue/pink songs
- Added Flip Pause Button option
- Added 2 song-related settings: No Song Limit and Load songs to memory
- Added info button to settings
- Settings now have Saved Songs
- When destroying icons on the main menu, the death sound is no longer randomly pitched
- Re-added "Spikes are not your friends, don't forget to jump" as a loading message
- Main menu icons can now be mini
- Main menu icons with black primary color now always have glow and particles are no longer erroneously white
Editor:
- Added 3 new color channels and the ability to recolor a lot of objects with the Edit Object button. Obj-2 became Col1
- Added the ability to use custom songs from Newgrounds
- Changed object limit from 12000 to 15000
- Added 2 new backgrounds and grounds
- Tiny blocks now use a smaller grid instead of being placed in the middle
- Added separate Copy and Paste buttons, as well as the "Toggle Copy" button on the editor pause menu which hides them
- Levels that aren't given a name now receive the name "Unnamed {number}", starting from 0
- GLM_02 support has been removed. This means that the game will not load local levels saved in 1.0 anymore
- Local levels now have their own info button, displaying the Total Attempts, Total Jumps and Objects
- Added Uncheck Portals button to editor pause menu
- Changed default undo/redo limit to 200, and increased limit to 1000
- The Copy + Paste button is now orange instead of pink
- Obj-2/Col1 bush decorations have been unlisted, as you can now just recolor the player color bushes
Not-in-game content
- Manifest version changed from 21 to 22
- Game version changed from 18 to 19
- Save file binaryVersion changed from 21 to 22
- Your save files are now encrypted with AES-256 on iOS, and zipped + Base64 encoded + XOR-encrypted with the key 0x11 on Android
- Added unlisted small circle object (ID 725)
- The following endpoints now have 19 added to the end of their name: deleteGJComment, getGJComments, getGJScores, getGJCreators, deleteGJLevelUser, downloadGJLevel, getGJLevels, uploadGJComment, updateGJUserScore, uploadGJLevel
- The game version is now sent along with every request to the servers
- Level start object now uses kS29-kS37 keys with a different color channel format for all the colors instead of kS1-kS28
- Level start object no longer has the kA1 key
- Level strings are now gzipped and Base-64 encoded
- Removed the 1.8 unlisted grass tileset
- There's now an unused CCLocalLevels.dat file in the assets folder, which is zipped and base 64 encoded (but not XOR'd). It has an empty level with a 1.9 start object made by a Player with no user ID and binary version of 15